Quote:
Originally Posted by winny
Unrealistic? Really? It was actually the part of the video that I was most impressed with. It seems like a better solution than having a 'fixed' POV that's (to use your analogy) like having a camera on a tripod. Obviously the game needs a 'camera' otherwise you wouldn't be able to see and having one stuck to the pilots face seems like the best place for it. As for the real BoB pilots not having cameras stuck to thier faces; They didn't need to because they had eyes. Is flyby view therefore not needed as it's unrealistic? And god knows how all those BoB pilots had room in the cockpit to use thier mouse.. Is there a mouse mat in that spit cockpit?
This forum never ceases to amaze me with what people will complain about.
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lol, I'm not complaining winny, I was just saying the guy had a point. The head movement under Gs is fine its the shaking he didn't like.
Also I think you'd be supprised how far some people go to get realism in their flight sims, going as far as to build themselves a cockpit. I'm not one of these people but I believe the sim should cater for everyone. Some people seem to like the effect of flying by camera as if by remote control with all the shaking, other people want to believe they are actually there strapped into the cockpit using their eyes and their moniter/s are just panes of glass infront of them. For this you would want a lot less of the vibration effect. A better way to simulate VERY heavy vibration would be to make it more like a very fast but stable humming movement and a loss of focus, than a big shaking. As someone else once mentioned if the loose objects in the cockpit like the strap above the gunsight moved that would give another visual sign of vibration and G force.
Again, I'm not complaining. I know this is all WIP stuff, as I'm sure do most people here.