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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-14-2010, 10:47 PM
Avalon4 Avalon4 is offline
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Join Date: Jul 2010
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I got a different ending on that path -- If you destroy the three chimera which defend SAM, he will try to run away. If he leaves sensor range you get a somewhat peaceful ending (but which ends with the common scene of transports being wiped out by a symbiont army)

Likely you just have to destroy the Manticore for that ending... I suggest coming from above or below SAM, behind his guards, if you can, otherwise they end up right between you and him -- then fly Alice in with 4 Supernovas (with Deadly Missile I believe it is well over 75,000 damage per full volley). Before the bombs hit though, use Depolarizer on SAM.

An interesting variant of this is, using MIRV-2 Reapers instead of Supernovas. These missiles do equal damage (if the Reaper only hits one target) but since you can carry 3 of them per launcher you can put out more damage, more quickly
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