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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-06-2010, 11:41 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Join Date: Oct 2009
Location: Argentina
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Quote:
Originally Posted by dali View Post
if anyone of you is going to notice the exact height of the trees during the flight or even fight, I buy him a pint. At 400 mph you notice details only for fraction of the second, the mind is capable of quick focusing in dynamical environment, then the focus is again quickly widened. You would know exactly what I'm talking about if you were a pilot, because distribution of attention is vital in flying, especialy military. I still remember some tiny details from my low-level flights 20 years ago, like man riding a bike, woman walking across the square and such... but generaly, you more sense the ground bellow than actualy "see" it. The lower you go, the further on the horizon one tends to gaze, because visual clues are disapearing too quickly bellow the plane and mind needs at least some stabile visual clues in the distance to keep the situational aweareness.

Screenshots of course capture the moment and you see all the details.

I think it is more important to enable visual clues than give you 30 types of trees. For me it is much more important to have real 3d tree in Bob, compared to quasi 3d trees in Il-2, which were not adding, but substracting from the feeling of depth and height. Judging from the screenshots from Ilya, I can already see, that the low and mid-level flights will be a real joy, since there are enough visual clues to maintain the field of vision depth.

In this sense, Bob has already fulfiled my "dreams"
Well said!
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