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Star Wolves 3D space RPG with deep strategy and tactical elements |
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I didn't try so I don't know. You can change existing ones without problems. Choosing specialization works like choosing between 4 different pilots with the same face pic.
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all needed graphic tweaks go here: ..\Data\TEXTURE\Interface\Pilot\PerkTree The same place as other pilots: ..\Data\Scripts\include\PilotProperties.script Look for "properties_Hero_gun", ..Hero_pil, etc. It's not totally true that you can't add new perks. It's just very limited. Check here: ..\Data\Scripts\AI\perkDispatcher.script It's a list of functions connected with certain perks. Inside these functions you can add your ifs involve any perk. For example - some time ago I've created Master Mind perk and added it to the ModifyGainedExperience function: Code:
if pilot:HavePerk("Master_Mind") then amplifier = amplifier + 1 end; So.. you are limited to the existing, hardcoded abilities but you can mix them in your own perks. |
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