Any solution to the Direct 3D subsystem error
I've read quite a lot about this error:
"C:\work\skyfallen\tbm\BMRender\rmode.cpp(5509 ): DirectX call failed: -1, -1, E_FAIL (An undetermined error occurred inside the Direct3D subsystem"
and how the recommended suggestions do not really work. I tried turning off AA and VSync, for example, which probably allowed me to play an extra 10 minutes before crashing again with the same message.
Is there no official response to this issue from the developers?
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