Quote:
Originally Posted by swiss
Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.
Awesome....
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Quote:
Originally Posted by Xilon_x
yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION.
but the problem is the sicronization and computer calculation of 32 player online route.
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No Xilon, I think I'm detecting sarcasm here...
The whole time warp / time compression thing really just wouldn't work.
Quote:
Originally Posted by Friendly_flyer
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard?
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QFT.