Quote:
Originally Posted by DarkJeff
My Victor is a machine gunner, with magic as addendum. Actually, I held back on magic until Fireball so he has an AoE. Also Ice Prison, which is the AoE freeze.
You eventually pick up a dwarf (2nd machine gunner!) as well, and both of them are in Overalls.
I'm at 14 now, with the dwarf at 13 and with Telle at level 11 only as she keeps disappearing and reappearing. Just picked up my 6th member, a Cat tribe lady who's level 15 and built for daggers and light armor. (Much like Rada, she only has one weapon and one armor skill. They both have bow skill but eh, didn't train'em.)
So it looks like my having the Outdude be a bow/heavy armor user was a good idea.
Currently:
Victor - Machine Gun, Steamwork Armor, AoE Spells
Rada - Swords, Medium Armor
Outskirter - Bow, Heavy Armor
Torry (Dwarf) - Machine Gun, Steamwork Armor, Grenades
Loy (Cat tribe) - Daggers, Light Armor
Telle - Magic, Robes
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Well, I kept Outskirter as a meleer because he showed up with medium armor and a 2H cudgel, so I've been upping hist STR (mostly) and AGI (secondly). Probably should toss in "Build" once in a while as well.
I seriously thought of changing Rada over to an archer, as she had decent AGI but was also packed with STR. Plus two of her skills raise STR & AGI respectively, so I MAY still switch her, but I've neglected PER. Light armor just sounds like more of a candidate to me for long range attacker as med/heavy would imply to me more melee style as the armor should, theoretically give better prot v. melee.
Victor I started pumping his INT, as I read that it was advised elsewhere and that he ends up in the end as mostly a mage, using rifles or other tech gear. So I've been pumping Mechanics, and whatever the Armor one was, well mostly mechanics alch & armor one IIRC I only gave 1 point to ATM since I'm not finidng much tech goods.
I'm relying on drops mostly as the vendors seem to have garbage, but still I'm using some older/lower level equip as I like the bonuses better than the garbage I've been getting on L6 & 7 items. I've also noticed that +Build items seem to work out WAY better than +hp items in terms of total hp, but the max +5p I've seen is like +250 or so and most of the +Build items were at least +2 which worked out to >> +250hp item.
I'm about to give up on smashing crates and the like as it feels at my party's level like it's just junk, usual few 10s of gp, random junk equip, or the most useful of all ATM potions, but I'm trying to use Telle to heal when necessary and save the pots for when she goes walkabout again. i.e. just trying to avoid wasting money on pots as I assume/hope that vendors at some point will have some GOOD items, or in case something else ends up costing cash.
Beyond that if all there are are 5 or 6 local quests/map and they only take you to 3 areas, I guess that this game is long because many people will explore every inch and kill every NPC... feeling kind of empty ATM in meadows now, no more local quests and I'm feeeling a distinct lack of interest in uncovering the whole map even though I feel certain that the party will need the xp... or at least Victor...