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#8
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Well, I've looked at logic.txt and hero.txt and armgen.lua..
But I don't see anything I can understand but logic.txt everything else is gibberish.. maybe if I understood what the prime/number labels were doing in the script I would get it.. but reading it.. I'm lost ![]() I think I get what this array does in logic.txt.. but I'm thinking if I change any numbers.. it won't make the creature automatic spawn increase.. with the difficulty settings.. exp=0.5|1.0|1.30|1.7 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ alead=0.5|1.0|1.30|1.7 // êîýô. ëèäåðñòâà âðàãà spexp=0.5|1.0|1.15|1.3 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà äóõîâ ÿðîñòè money=3.0|1.0|0.75|0.5 // êîýô. ïîëó÷åííûõ äåíåã rage=2.0|1.0|0.85|0.7 // êîýô. ïðèõîäà ÿðîñòè â áîþ manarage=2.0|1.0|0.80|0.5 // êîýô. ïðèõîäà ìàíû íà êàðòå, à äëÿ ÿðîñòè ñêîðîñòè ïàäåíèÿ |
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