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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Maybe the guys on the StarRover forum can help? I registered there during the weekend but the confirmation email has not arrived. Wanted to comment in the english-speakers thread. From what I understood they're supposed to have been working on a rather large mod which implemented quests, time-sensitive quests at that. Interesting.
Edit: Hmm. You guys know there are these mothership modules which (1) increase max speed, (2) increase maneuverability, and (3) increase both? m_bs_modules.loc Code:
- #M_Name_BS_EngAmp1 = Buffalo (max speed +20%) BS_EngAmp1; MovingForceModule - #M_Name_BS_ManAmp = Buffalo Mk 2 (maneuverabilty +50%) BS_ManAmp; ImproveManeuverabilityModule - #M_Name_BS_EngManAmp1 = Elephant (max speed +15%, maneuverability +25%) BS_EngManAmp1; SpeedAndSteeringPowerModule ![]() AllModules.xsd Code:
<xs:complexType name="MovingForceModule"> <xs:complexContent> <xs:extension base="SystemModule"> <xs:sequence> <xs:element name="moving_force_ratio" type="TFloat"> <xs:annotation> <xs:documentation>коэффициент увеличения скорости</xs:documentation> </xs:annotation> </xs:element> </xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> - <xs:complexType name="ImproveManeuverabilityModule"> <xs:complexContent> <xs:extension base="SystemModule"> <xs:sequence> <xs:element name="rateOfManeuverability" type="TFloat"/> </xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> - <xs:complexType name="SpeedAndSteeringPowerModule"> <xs:complexContent> <xs:extension base="SystemModule"> <xs:sequence> <xs:element name="moving_force_ratio" type="TFloat"> <xs:annotation> <xs:documentation>коэффициент увеличения скорости</xs:documentation> </xs:annotation> </xs:element> <xs:element name="rateOfSteeringPower" type="TFloat"/> </xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> On the other hand, <moving_force_ratio> is the same, and the fighter items also use <moving_force_ratio>. Last edited by Trucidation; 06-08-2010 at 01:24 PM. |
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