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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-06-2010, 11:43 AM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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Well I'm probably not the best explainer of this, but I'll try.
In "FloodTradeStations.Script"

__All_rockets ={"DF","MM","SM3","SM4",
"SRM1","SRM2","SRM3","SRM4", "example1",
"LRM1","LRM2","LRM3","LRM4",
"T1","T2","T3","MIRV1","MIRV2","MIRV3","example2"};

add your missiles to the ends of these. Like the examples.
Then
In InitTradeSystem.Script

{0,0,0,0,0,0,0,0,0,0,0,0, -- SM,SRM,LRM rockets
0,0,0,0,0,0}, -- T,MIRV
You'll want to add entries as fallows.

{0,0,0,0,0,0,0,0,0,0,0,0,0, -- SM,SRM,LRM rockets
0,0,0,0,0,0,0}, -- T,MIRV

Then in every station, add those values (I THINK they have to be in that order) and change that number to the amount you want to appear in the shop. I added the values in the 9th spot, and the final spot, as this is where I put the missiles in "FloodTradeStations.Script". When i did this for Ships it was much easier (just threw them on at the end).
Example:
...local NShop_Triada =...

{10,7,3,0,12,6,2,0,4,6,3,0,0, -- SM,SRM,LRM rockets
3,1,0,2,0,0,1}, -- T,MIRV

4 and 1 are the maximum for showing up in the shop. And they will appear in the Triada shop. For the reference of what shops what, I think thats contained in the "FloodTradeStations.Script". Haven't had much time to look, been doing ship stuff. (also not 100% sure on this either)
Sorry if this is completely fail!

tiny note: just finished clean install, back-upping now, maybe tomorrow going to post the complete stuff on what ive done so far for the smilodon tl, and probably move on to dragon t

Last edited by StarShatter; 06-06-2010 at 11:48 AM.
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