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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-18-2010, 05:38 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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The problem is that Triggers are the only way to have code remain with ships persistently... SW triggers are really limited in what they can do. The only decent solution I have come up with so far involves attaching a timer trigger to the despawn trigger, where it will only activate after 60-120 seconds. Now, if the spawned fleet hangs around the gate for longer than that for whatever reason (fighting, traffic, etc) then it will still bug out, but considering that is mostly rare for the most part, it will definatly reduce the issue to a minimum. Wont eliminate it entirely though, im afraid.
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