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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-13-2010, 10:14 AM
Trucidation
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Originally Posted by vahadar View Post
i did not tried to attack the Aliens when jumping back in Precursor system from Dyson (they were neutral despite the fact i killed all their friends in Dyson)
If you hostile them, or try to move away from the portal when they wait for you to dock someone, you get an auto gameover cutscene where they blow you up. It's only the ones in the Dyson Sphere who are killable. And yeah, their loot is sadly nothing special.

I just zerged them and somehow won, but I lost 5 fighters. Haha. There's a much easier way though; apparently the AI doesn't do anything if it gets hit by something out of it's sensor range. Long range sensor + torpedoes = cheap win.

Only Joseph has the alien tech adapt perk, and he leaves right after the mission arc. You get portal camped if you try to deviate while leaving those systems, but someone apparently found a wormhole which allows you to get around this. Crap thing is, even if you get to wear those shiny green turrets, not long after that you change motherships anyway. Meh.

Last edited by Trucidation; 05-13-2010 at 10:16 AM.
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