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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-25-2010, 07:20 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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I highly recommend you make backups incase you screw something up, and chances are, you will.

I also highly recommend you read some of the threads in this forum, which pertain to modding. They may already answer some of the more complex questions you may have.

Quote:
1, if I want add a minor modified version of exist ship and make it sell in market, do I only need to modify carcaess, InitTradeSystem, and FloodTradeStations?
The most confusing bit about the FloodTradeStations and INitTradeSystem scripts are the tables. Specifically, if you are not familiar with tables you could be screwing them up.

In addition, I highly recommend you start a new game after making massive mod changes. Some problems can result from trying to mod a game than loading old saves.

Quote:
2,if I want to add guns and equipment slots, am I also need to modify the imd file to add slot id ,the interface file to make it equipable, please make a list on which file I need to change, and how, thank you!
IMD file needs an little app called IMD editor. Available here: http://freenet-homepage.de/allaway/s...x_english.html

Interface file and Carcass file can be edited with notepad. I recommend notepad especially for XML Files because, for some odd reason, every XML editor I have tried with Star Wolves XML files end up screwing things up somehow.
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