Quote:
Originally Posted by TheGrunch
Crysis has wide jungle areas that are likely to require a lot of different high-resolution textures to look convincing - don't you see the parallel with a flight-sim there?
There's also a lot more going on in a flight sim than in those games where you rarely see more than a few people on screen at once and where their AI routines rarely have to do anything more complicated than establish a place where they are out of your line of fire when they aren't firing at you.
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Agree, flight sims has a lot more going on, wither that be advanced ai, damage models, etc but it totally depends on the architecture of the engine and how much it stress the clients.