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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-19-2010, 04:26 AM
gabriel_braun gabriel_braun is offline
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Join Date: Apr 2010
Posts: 13
Default thx

Thanks goblin, I've started a new game again with my changes, hopefully it'll work this time!

I'm thinking that the problem occured in that I had the lmk2 spawned before (map spawn) before the trigger loaded it and was using that as the basis of my lmk2 modding... No problems modding any of the other end-game ms's so it has to be a problem with the lmk2 mod and it reverting back to the original spawn and the original spawn not having the right slots I had in my modded slots file :/

Anyway, on an unrelated matter do you mind if I ask you how you manage to add GKguns to anything in the imd editor? At the moment I've got a .ref with nothing but a BIGgun ref, then exporting it, then using np++ to change it to GKgun then importing it in imd with ADD... From there I change the values and duplicate accoring to my mesh, but it seems like a long way around! If any of you know a simpler way please share!
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