Quote:
Originally Posted by Flanker35M
S!
Flyby. Exactly my thoughts. You bail = game over. You might get rescued if over channel, POW if over England, slight possibility of escaping if over France depending on side you fly of course. Tons of parachutes will bring the system down.
Even those multiplayer flight sims like Aces High 2 get a dip in FPS if there is a lot of them. Some even used it as a way of making defence harder, dropped hundreds of paratroopers bringing the lag and FPS down to single digits. And this game can handle hundreds of players normally, but look at graphics. It all comes with a cost 
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Flanker35M I never played Aces High 2, but it's nice to know (nice?) this FPS problem was not limited to IL2. I don't know that SoW will have a solution for that which won't result in lag and single-digit FPS. It may, but as you say there is a cost (not just in lag and low FPS but in $$$$ in trying to build a system that won't choke on it). What's an Oleg to do? Can't put the genie back in the bottle. Here's to luck.
Flyby out
PS I did like the video, but it made me think of a mission I crafted where the troop transports were to be shot down in time. That didn't happen, and they disgorged their passengers, and brought that online COOP to it's knees. Not pretty, and a little embarrassing since I created it.