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Tactics discussions and solutions All you need to win the battle. |
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I've been trying to find a reason to try out the warrior or paladin class, as I have only played on impossible mage.
One thing that has really bugged me about the mage is the mana regeneration after a battle. Sure sure, when I can easily wreck the enemy team to transmute, wait for concentration, and drop the mana accelerator. But, it just seems really tedious to extend battles JUST to regenerate another round of points, especially if the enemy is weak enough not to generate a lot of rage. Maybe I am overreacting since I've just finished undoing that pain of skull... twice in too short a time frame. ![]() I've wondered, if I go with a warrior class, can I literally just do battle after battle? Yeah, there might be some of that boring resurrection crap (gosh, I really hate doing that and I wonder if anyone has a balanced team that doesn't rely on phantom paladins and inquisitors). I'm just sort of sick of fighting, extending, waiting for mana to regen. I am also sick of over-micro management of spells. There seems like so many powerful items for damage (yet, everyone says defense is key, bleh), yet how come there isn't really a lot of pure damage armies besides black knights? And, I'm not too keen on the "let's go super buff royal griffin" team. I feel like inquisitors and archmages are like dead weight liabilities after they have used their buffs. Just more units to resurrect and/or protect. ![]() The quick math says that having a really high attack rating might not buff as much as say buffing criticals, in which case, the warrior's advantage is only more leadership. Anyone have a saved game of an impossible warrior that has smoothly crushed everything? I say smoothly as in, NO extending battles significantly (wasting 5 rounds just to rebuild mana/regen/resurrect is NOT smooth). Boss battles must be smoothly done. I mean, 20-30 turns max. None of this 64 turns of very tedious stuff, like calm rage, phantom, resurrect. Or 10 rounds of eviln. No waiting for rage to dissipate or mana to regen. I figured a warrior could just end with max rage, mana accelerate first thing next battle, and continue his rampage. Any thoughts? ![]() |
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