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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #11  
Old 03-11-2010, 10:19 PM
larynx69 larynx69 is offline
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Join Date: Mar 2010
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I find myself a little disappointed with the game. I do not regret buying it, but it feels a lot like additional content to SW1 & SW2 rather than an entire new game. I feel the developers dropped the ball when it comes to evolving the game into something truely great and not just great.

My thoughts on improvements and the potential of the game series:

1. As mentioned above, I really like the idea of having a pilot and a gunner for the mothership. I really wonder why the removed this.

2. Maybe this is me being stupid, but is there an option to save you figher settings. I mean I wonder how many times I have gathered the recently released fighters as a team and set myself as the repairman. You really should have an option of saving the settings.

3. Sometimes while playing the game I just got the feeling the developers forced me down a part. This ruin the feeling of this beeing and open and "free" universe where you can go wherever you want to as long as you have the firepower. An example, after having exited the system where my tradeships where made into shrapnel I get chased by MSF pilot. Ok so far. however, if you try to run towards an exit or station it goes to a cutscene and your ship is shown beeing bombardet and destroyed. Grayhair mentioned he could fix if he docked, however it took some time before I relized he did not mean to dock at a station but with the mothership. But the cutscene solution was weak. I would be ok with it if they send 50 fighers against me and force me to change the id before they arrived, but just going to a cutscene was a bad solution. IMHO.

4.Random events. There where a few, but way to few. It can not be that hard to add? And in my first playthrough I got some missions I never got in the second and vice versa. Maybe they were not few but I went to the wrong places.

5. This related to #4 and has been mentioned by other posters. To little freelancing work. If you where short on money in this game you pretty much had to go chasing pirates which is pretty boring in the long run. Of course you could do some of the main missions but I like taking my time and honing my skills before a play (and progress) the main elements of the game. There are options the developers have here (and why did the not build upon this from SW2?)
Ideas:
-The patrol stations could give you missions to take out pirates or patrol an area.
-Trade stations could be full of traders willing to pay you a king ransom to bring them to their destination.
-You yourself could bring cargo somewhere. Included here should be passengers who could pay you to arrive safely at their destination.
-Again, maybe this is something you can do, but I never discovered; you often get a newfeed. A really nice touch, but is the information pretty much useless? This could be a way of giving the player mission. Not directly, but at least hint to something being up in some system and giving the player the opportunity to go there and explore.

6. The firmware was a nice touch but not well taken care of. Not only was it very little intuitive, but you should have more options, and you could at least at a person you could talk to about the firmware and not just a machine.

Modifying you (mother)ships should be easier. You could for example add systems which you could put in a turretslot but it actually enhanced the engine. (I love having a fast mothership). And a minor thing, I would love to choose my own colour. At least of the mothership, but also on my fighters.

7. I must have killed thousand of pirated and others during my time of playing the SW series. However, I am rarely acknowledged or hated for my actions. How about a ranking system for merceneries who have killed pirates. (Yes, this is a rip off of Space Rangers), or you could check the bounties available and find yourself on the top for having killed to many MSF-fighters.

My favourite game of all times would probably be a mix of Space Rangers and Star Wolves. The main story, graphics and fights from Star Wolves, and the rest would be Space Rangers..
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