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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 03-07-2010, 02:29 AM
SEE SEE is offline
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Join Date: Oct 2009
Posts: 1,678
Default An Alternative Scoring that works......

JackEdwardMorri suggested this idea for team battles to solve the scoring problems with the existing method. Having tried this in SIM mode, I and many others were impressed as to how well it worked and improved gameplay.

The idea is very simple....the Strike map is used for team battles and everyone in the room understands that the ground targets are of no interest to any player. Strike uses ticket scoring and deducts one ticket for every player who loses a plane. If a player gets killed, crashes or bails out that team will lose a ticket. At the end of the match each player will still see his personal kill record. The team with the least tickets loses!

There was a concern that if a player crashes into a ground target then this would upset the actual tally, however this never happened on any occaision for the simple reason that the teams will eventually meet up somewhere mid way between the ground target areas and well away from them.

The real plus is that each team can fly in formation (if they prefer) rather than finding themselves scattered randomly across the map when the game starts as each team start over their base. As you spot the enemy decisions are made as to who will pick which target.

Add to that, that any player who does get killed will respawn over their base and be leaving his team short of a member untill he can rejoin the battle.

There were far more tactical maneouvres and strategies employed, e.g, drawing your opponents closer to your base so that team mates who re-spawn can get to the combat zone quicker, not wasting ammo on a perfect kill, enough damage to see them hurtle downwards is sufficient and then moving on to another target. Using players as bait. The decision to bail out if your plane is damaged is far more difficult and depends on time remaining and score.

The only critiscm of this method was that a player can never enter the fray immediately after respawning and has to fly back into the combat zone, I didn't find that a problem but worth mentioning. I found this far better as did many others.......gets the thumbs up from me Jack and a great alternative for teambattles......

Last edited by SEE; 03-07-2010 at 02:47 AM.
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