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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-24-2010, 09:12 PM
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Metathron Metathron is offline
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Hehe, yes I would, but the "problem" is that I've put together a really nice little army consisting of royal snakes, paladins, inquisitors, shaman and ogres. The plan is/was for Amelie to cast stone skin on the ogres, the inquisitors cast bless, the ogres steal a high-speed enemy unit's moves and fall into a rage, and the shaman heal them with axes. Quite a plan, eh? However, I have not yet fought any battles with this composition, so I might be overestimating the ogre's sturdiness.

I'm wondering which unit to take out in case I decide to take the demonologists. Probably the inquisitors, but maybe that's not such a good idea as early on their rage generation ability is rather valuable. Or perhaps the royal snakes, but this is one of my top favourite units, especially with the +1 speed/init boots. I know lots of you guys would jump at the opportunity of buying that many demonologists and would eliminate the ogres without giving it a second thought, but I'd really like to give these lumbering fellas a shot.

P.S.: next "door" to the demonologists there are some 150 royal griffins, so I have the exact opposite problem to the other poster who was disappointed with bad units everywhere. I have too many great units too choose from.

Last edited by Metathron; 02-24-2010 at 09:24 PM.
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