Thank you for your suggestions.
This camera is becoming an issue. The problem is that it self-centres, along with the stick. By doing so, the camera forces the player to hold a position on the analouge stick, which is near impossible, and the camera just swings wildly. This is why padlock is so important: we are looking at a 2D image with limited field of view, but no doubt the devs removed padlock from Simulation to keep it as real as possible. I understand the logic, but moving your head around and tracking an object in a real cockpit it a lot easier than in this game!
If I swicth to padlock in Realistic the target is much much easier to kill, but I do not want to sacrifice all the other great things about Simulation (plane control, no text on the screen etc.).
How do the Aces in Simulation track a target (from cockpit)? Master the free-look camera?
Another issue I cannot seem to over-come is the bombing system. When flying at altitude, how do you know where your bombs will hit in Simulation? In Realistic it's easy, but there is no bomb-sight in Simulation from what I can see.
It's obvious the devs spent little time actually playing in Simulation when designing it.........
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