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#7
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For my current mage, the key spells I use are: Demon Portal Fear Stone Skin Mana Spring Trap Phantom Calm Rage Fire Arrow (because it stays cheap) I use more than that (Doom, Slow, and Avenging Angel come to mind along with others) but those are the ones I keep coming back to. Spells I don't even scribe and just sell: Call of Nature (worthless due to how small the stacks are) Bless Precision (that spell that gives your unit fire damage; can't remember name) There are probably more, I just can't think of them now. Warriors and Paladins are about a lot of brute force and crushing the enemy directly. Mages are all about position and tactics. WHERE your guys are standing are often more important than how tough they are. For example, my L22 mage just took out Peter Drayn (on impossible, he is a L34 hero with two stacks of 56 demonesses and roughly 7000 total peasants in 3 stacks; Peter also has 250 mana and casts Ancient Phoenix and Demon Portal like a madman) on Verona with her 1-troll army (1 stack of 1 troll and no other units) in daylight (so the troll can't even regen.) Didn't need to be a troll. In fact, any stack of L5 units could accomplish it with no loss (I have 4 trolls but only use one in most fights to maximize dragon level.) That obviously cannot be done on brute force even with spells (Peter very quickly has like 10-12 stacks or more total on the board. Even with Higher Magic, which I have at L2, it is impossible to keep up with him on numbers.) Planning, precision (err... not the spell of course!), and positioning is key when playing a mage. I find it strange that so many people say the mage is the hardest to play on impossible but I guess it boils down to play style. I've tried a warrior and frankly was bored with how "straightforward" her play style was. |
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