Quote:
Originally Posted by KG26_Alpha
You should remember the sound engine back then was very advanced for its time, the reason the easy way out for sound wasn't implemented by using samples was to keep online security for anti cheating, the sound engine was updated from time to time to keep the online community from hackers using sound cheats. Onboard sound was also poor back then and Soundcards were the optimum way for getting the best sound out of IL2.
Im sure that SoW will have Secure sound management, and with the better onboard sound that's around now there will be less complaints.
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am talking about external tones... in how to capture them ingame to a realistic standard.