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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 12-14-2009, 02:05 PM
Coin-coin le Canapin's Avatar
Coin-coin le Canapin Coin-coin le Canapin is offline
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Quote:
Originally Posted by DGDobrev View Post
No. Technically, a unit cannot move/attack more than 2 times per fight. When you give a troop an extra move/attack/etc. they have the right to do that in the end of the sub-turn (as if you gave the same troop the order to wait the first time), after everyone else had moved.

This makes it impossible to have a troop act more than twice per battle. There is a small exception to the rule when 2 demon/executioner stacks start hacking at each other, as they may go on until one of them is destroyed. Another exception to the rule is the Gorguanas, who have a significant chance to get an extra attack if the stack just scored a killing hit. As such, a gorguana can get a lot of moves in one turn as well (limited by the number of enemy stacks currently on the battlefield).
Hmmm, okay.
Hmmm...

And with this configuration :

zombie
paladin
bowman

bowman plays
paladin makes bowman play again
zombie waits

bowman plays
zombie makes bowman play again

Does this work, or will the zombie play before the bowman even using the wait option?

Hope the question isn't stupid, but I'm not sure to understand your explanation (yeah, my bad english...)

Last edited by Coin-coin le Canapin; 12-14-2009 at 02:08 PM.
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