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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 12-09-2009, 05:30 AM
trueshotcaller trueshotcaller is offline
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Join Date: Sep 2009
Posts: 53
Default Getting Past The Arcade Mindset...

Edal is setting up a great campaign, I'll be glad when it's here.

In the meantime, does anyone have thoughts on how to get more sim style gameplay in the sim and realistic modes?

From what I'm seeing, people are doing EXACTLY the same things in these modes as in Arcade - especially the dogfights - let's all descend into a swirling furball and see who can turn the fastest. Energy fighting, forget it. Boom and Zoom? Whatever. Advanced tactics seem rare - it's always 'get 'em as fast as they spawn, crash, come back, do over and over. This gets old to me.

I'm thinking about creating more games that make you wait for much longer than 5 seconds before you respawn. What's the max? We need something to force pilots to value their lives and wings more... they may actually resort to using real tactics to stay alive and be selective about when to engage.

I just want the chance to try to learn and actually use all the cool, advanced maneuvers I read about and see on the cool dogfighting shows. Real pilots just didn't go willy nilly into the middle of a turning fight - and when they did, boy did they pay dearly for their folly. I'd like to see at least a few online battles with this great sim come closer to that.

Or is this just asking too much?
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