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NecroVisioN First-person shooter. The year is 1916. Young private fights enemy soldiers, vampires and demons on the battlefields of World War I and underground. |
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Paineditor for Necrovision and polish language
Question for superiors - will the 1C include a Paineditor for the upcoming patch 1.3? That would be an easy level editing tool for the common folk like me, where as now it is possible only through lua.
Another thing - it looks to me as if the developer of the game again wrote lots of scripts in polish language, what pisses me off. An example from game Data/LScritps: Actions = { AI = "AI:true/false\nWlacza/wylacza inteligencje przeciwnika.", Damage = "Damage:obj[,dmg]\nZadaje obrazenia obiektowi. Przy braku parametru 'dmg' zadaje obrazenie usmiercajace obiekt.", Kill = "Kill:obj\nNatychmiastowo kasuje obiekt ze swiata gry. Bez zadnych dodatkowych efektow." Right, wtf that supposed to mean? I mean, com on, original PainEd was already a pain in the ass, since lots of stuff was written in PL, i see the people from PCF, who developed Necrovision left the same legacy. |
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