Quote:
Originally Posted by Igo kyu
Eh? Fixed by the player? that doesn't sound like fun.
Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on).
If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not.
|
I mean this for campaign wars... not dogfight server type stuff. If you take out an airfields C&C as well as runway its gonna take a while to get back in teh fight. (how this is modeled in game via point/time ect.. would be a call on the devs part I guess. Would be a good way to keep/commit the other side from having/using resources. A well placed airfield was always a tasty target.
I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign.