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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 11-12-2009, 03:46 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by IiI GUNNY IiI View Post
I will say the adults here know I'm right,and are all wondering if the brown on your nose comes from a DEVELOPER or a FORUM MOD.
Don't mistake brown nosing for defending a side of the argument where you can see the larger picture. If I were to say the all US Marines are thick as pig poo and are good for nothing other than doing what they're told like robotic lemmings*, and you then defend the USMC, does that make you guilty of brown nosing your President? I think not.

I will say that the adults on this forum are NOT the ones throwing a tantrum and trading in/making a coaster/taking a drill to a game that is perfectly good as it stands, off the shelf. The adults are the ones adapting to the game's foibles to still get plenty of fun that's there to be had while they wait...

Judging from your OP, it seems your main gripe is deliberate crashers and being denied rightful kills...? That is annoying, it's true. But everyone is in the same situation. How about instead of unoriginal ranting on a forum you don't care about, you instead learn to shoot better so that your opponent doesn't have the chance to screw you out of a kill? If you take out the engine, you get your kill instantly.


And to those that keep citing MW2's release day patch as a good example... You think that's acceptable do you? You think it's OK to ship a game knowing full well it needs a patch before it even hits the shelves. I think it's pathetic that MW2 has had 2 patches in as many days, it needs another one, and is not even a week old. Coupled with the fact that it's also the most expensive game ever, without a peripheral. MW2 is nothing more than an example of what happens when you rush fixes...

And please stop citing Forza 3 as well - that is number 3. For sequels there is very little to do except add content, which is just the tip of the iceberg when you consider all the work that goes into the underlying game. In fact, if the core game is written well, you could conceivably churn out sequel after sequel with no programmer involvement whatsoever.


* Note: that was hypothetical - I'm not saying that.

Last edited by InfiniteStates; 11-12-2009 at 03:59 PM.
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