Quote:
Originally Posted by flynlion
Hi Doc
A flight sim is a tool designed to train pilots in correct procedures by acurately "simulating" aircraft performance and handling characteristics. BoP, while it is lotsa fun, in no way replicates an actual aircraft. Take spin recovery, for example. In most aircraft, particularly a high powered prop driven one, the 2 steps in spin recovery are 1) power to idle and 2) opposite rudder. In many cases the plane simply flies itself out once power is reduced. BoP probably requires a different technique because the rudder and throttle are so difficult to employ seperately in the game, so it is understandable. Just don't try the BoP technique in a real plane (ouch!) LoL. But why are so many of the flight models so messed up? Why does the Spitfire try to snap roll every time you pull any G, when anyone who ever flew the real thing claimed that it "had no vices" ? Why does the FW190 Butcher Bird fly like a piece of bird crap? Please understand that I am NOT trying to bash the game, it is in fact one of my favorites. I just think that a true "Flight Sim" should be closer to the real thing. BoP is a toy, and that's fine 'cause we like toys. BoP is in fact a lot more fun than most "simulators" that I've dealt with in the past LoL
|
If you don't like the Spitfire's handling, turn down the elevator sensitivity about 5 notches in the options menu, and you will end up with a plane that will hardly ever stall and can out turn a La7 easily. Can't fix the Dora9 though, because it is rather slower than it should be, and even with the elevator sensitivity turned down it is vicious to fly, but hopefully this is one of the planes that is going to have its flight model fixed in the patch.
Come to think of it, most if not all the planes are slower than their real life counterparts, but some (P51D, Spit II, Hurri II etc) are outrun by planes that should be considerably slower.