Oh no, Blazing Angels is the furthest thing from a Sim...
In fact, this game is missing quite a lot to be considered a sim, but the fact that it has a lot of physics involved makes it a more accessible 'sim' game for most players.
In real life, pilots always climbed high up to have an altitude advantage on their enemies. It doesn't hurt to do that here either. Having this alt advantage helps you boom and zoom, and that keeps you safe.
The best thing to do is follow the general direction of the enemy aircraft on the map and when you're just a couple km away, start looking for them in the virtual cockpit view. It also doesn't hurt to do your research; one thing I've found awesome about this game is the accuracy of how pilots act. Around airports, you wouldn't expect to see landing planes at high altitude. At the same time, Ju52's did not fly at high altitudes in WWII. Russian planes, too, did not fly too high, while 109s did, and this is all reflected in the game. So when you're trying to find Ju52's at night, you don't even have to fly high (and in an attack plane like an IL-2, flying high won't help you against quick-climbing 109s) while you can expect British bombers and 109's to be flying at higher altitudes. Thus, flying an IL-2 low but quick will make you less visible to high-flying 109s.
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