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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-15-2009, 05:32 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by mkubani View Post
It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team
100+

We need work done on the program core, ai performance and mission builder more than we need another bomber. We need to get this sim more fully featured for users to more effectively enjoy the sim online and offline.

My gosh what a mission builder tool like in the old MSFT CFS2 or Jane's WW2 fighters would do for this sim. Of course, we'd also need better tools to make mission building more efficient for humans to program it.

How many times have you flown a computer generated mission, spent an hour and then it put you into some world class uber stupid situation. How many times have you been following some stupid AI leader and couldn't advance in the campaign... because you couldn't succeed following the AI idiot.

I think the tool for applying keyboard commands could use a major overhaul...etc. I can think of a thousand things that would make this sim more interesting, immersive and exciting for users than more aircraft. Then of course... I have been doing this virtual air combat thing for over 10 years. I've used and currently own just about every air combat sim that is worthy of note.

Thanks to TD we'll have a sim worthy of a new retail release soon.

Last edited by nearmiss; 10-15-2009 at 05:36 PM.
 


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