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XIII Century: Blood of Europe Sequel to XIII Century: Death or Glory

 
 
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Old 10-12-2009, 04:44 PM
mitra mitra is offline
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Join Date: Mar 2008
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Quote:
Originally Posted by ps_matt View Post
Will this patch become available outside of Steam and Unicorn's autoupdater for the russian version?

Besides, I tried to fix some translation errors in your changelog, based on the one posted at 13century.com. I hope my version is more understandable:
The errors and inaccuracies:
- Fixed a rare crash, the error was in the mechanism determining the direction of the unit;
- Fixed some animations for the horses;
- Reduced self-luminescence rate for material tiles, fixed some old maps, which badly marred the landscape;
- Fixed some inaccurate paths to normal map and texture, removed the defects on some boards and units;
- Fixed error in the smoothing of the picture (AA modes);
- Fixed some artifacts on the landscape when the anisotropic mode;

Added new content and features:
- Three new factions for multiplayer gaming: "Sweden", "Lithuania", "Florence";
- Added ability to save replays, maps, and replay the battles with a map generator;
- Added an additional mode of control for brightness, saturate, contrast with manual control through the RGB, for post-processing the final image, while used only in two new patterns of light;
- Added two new modes of illumination, map generator did not use them until now.

Optimizations and improvements:
- Implemented a new mechanism for smooth transitions between animations, removed the existing artifacts sharp animated switching;
- Fixed a bug which cut invisible sides of polygons included in the shadows, gives a noticeable boost on weak video cards;
- Further optimized some parts of code responsible for loading and for the animation;
- Cut the old regime of post-processing which is not used in the game, freeing additional space in video memory;
Thanks Matt
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