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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 09-15-2009, 02:33 PM
antdavidl antdavidl is offline
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Join Date: Sep 2009
Location: Spain
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Question Fighting against micromachines planes ... ?

As I stated in another post, this is clearly the best if not the only one flight simulator for the latest consoles ... that makes it the better.

With it, I have returned to the flight arena from about 8 years ago (latest fligh sim I remember was the 1942 Pacific Air War and Rowan's Battle of Britan). So far, I was not in situation of having a good machine for the requiremetns of the incoming flight sims.

But one thing that has surprised me is the field of view and view depth of the game. It seems to me (IMHO) that the planes size in pixels decreased too much with the distance, being really hard to me (a rookie) to aim and, mainly, to locate and keep tracking of the enemy planes in Simulator mode. In my current screen resolucion (not Full HD, but at least 1600x1024) it seems like a ME109 is seems as a simple pixel when it is 1km or more far ...
Is this realistic?

Taking an excerpt from http://www.spitfireperformance.com/s...combat-reports, which contains real combat reports:

Quote:
S/L D. E. Kingaby of 122 Squadron recorded in his Combat Report for 20 January 1943:

I was flying “Dettol” Leader and when in Dover area I sighted an a/c flying below broken cloud heading towards French coast. I dived down after the a/c and identified it as an Me.109F. I was at about 900 yds. range at 4,000 ft. and the intial speed of my dive enabled me to close to 500 yds. I could not get any closer and about 2 miles off Griz Nez I had almost decided to give up the chase. I decided however, to give a short burst from 500 yards in the hope of slowing him down. I gave about ½ second burst 2 can. 2 m/g and a lucky shot hit his port radiator. He slowed down slightly, but took no evasive action than to go into a very shallow dive. I gradually closed, holding my fire till 250 yards, when I gave a 2½ - 3 second burst from astern slightly above. I saw hits all over the e/a which gave forth thick black smoke and then burst into flame and rolled and dived to the left and crashed into a wood south of Guines. I came out over the coast at 0 feet and experienced a considerable amount of light flak which I evaded by hearty weaving. I reformed the Squadron over Hawking just below cloud to deal with possible further attacks, but none materialized and we returned to base. I claim this e/a DESTROYED.
http://www.spitfireperformance.com/1...by-20jan43.jpg
In base to this report I think it should be posible to distinguish a Fw190 from a Bf109 and even a BF109 Emil from a Frank from at least 800 meters, but I IMHO this is impossible in BoP. Also, when I shotdown an enemy plane I'm unable to see where the bulluts are hitting the plane (at leats with precission). I reseemble a phrase of Bob Stanford Tuck that he waits until the engile cowl of the bombers (HE-111, DO-17 and JU-88 of these days) fills the whole ring of the


I know the human eye has far higher-resolution than what a simple screen could provide and perhaps this justify that you only have 1 to 4 pixels to represent a plan at this distance but, I don't know but, I still feel that the planes are painted too small when they are 1 km or more far, I don't understand yet how the skilled sim players are able to find the enemy simply using the map and the hat (with the additional difficulty of the plane cabin) ...

What the hell is the trick?

Am i the only one that thinks that results too complex to locate a plane in the sim mode? And more if we talk of distinguishing the kind of plane, or simply locating a ground target.

My feeling is that this doesn't happened to me in other previous games like the 1942 refered one ... I didn't need to be only at 100m to distingush a aicraft gun in the terrain.

Perhaps this is mroe a question for the senior players that comes from previous releases of Il-2 and whouls have discuss this over and over again.
I don't know if this is realistic, or simply a charactreristic of the game, or a lack of resolution from my screen, or simply that I'm still too busy simply flying as to extract more information from some other factors like the color tone of the pixels of similar ...

Last edited by antdavidl; 09-15-2009 at 07:57 PM.
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