Quote:
Originally Posted by Sita
level of detail for lods is normal...
but better made lod00 at first at 100 percent and made from it all other lods.. i mean when lod00 will be with maping
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Not exactly sure of what you mean, but I started with my lod 00 model scaled to 100% (1:1) and then I created simplified versions of that same model backwards to create the rest of the lods 01,02 and 03, these are just surface meshes and do not have any mapping assigned.
I was looking to import each lod as a layer using the same structure as in your reference object [i](to make things a little easier when I get home tonight I also created 20:1 versions of these lods to import to Max)[/].
My daughter was doing a mapping assignment at school in class last week where she had to skin the rail-gun from District 9, and apparently got best in class so hopefully she will be able to help me out when it comes to mapping my models.
Here is the 512 texture I intend to use at this stage, still need to reduce some of the more obvious repetitions in the pattern: