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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-24-2014, 06:02 AM
Laurwin Laurwin is offline
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Join Date: Sep 2013
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Quote:
Originally Posted by MaxGunz View Post
The acceleration, by the numbers, just isn't that great. Those planes accelerate at far less than 1G in addition to gravity that is only 1G when you go straight down. Even if your plane does accelerate faster than the other, the major factor in both is gravity which is the same for both. The pull-away isn't one stopped and the other dropped which would still allow for shots.

You need some initial angular separation or a surprise maneuver to create that like Robert S. Johnson had done in his mock 'combat' with the Spit. He out-rolled the Spit and broke, by the time Spit pilot got back on his trail he had distance and speed to pull a reversal while the Spit pilot still hadn't figured out what was happening let alone be ready to respond.

If you want to start a dive real fast, roll over and use your lift as it is the most powerful force you command in a WWII fighter. If you have the speed to pull 6G's then your biggest problem may be avoiding lawn darting. A follower that doesn't roll with you will overshoot and never catch up if you manage to not crash. Just hope you don't get shot to bits in the setup!

never say never

escaping from high altitude with diving, and keeping escapping will bleed all your stored energy (potential energy altitude) for sure (to drag etc...)

your speed will slow down into your max speed level flying. (at the correct altitude)

in the end you rely on losing sight of him and ending the chase. This is not even defeating your enemy actually.

enemy has now control of dominating altitude and place of airspace, the enemy has defeated you in fact.

It does work in your spitfire vs thunderbolt example though! That can be admitted readily.
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