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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 07-16-2013, 08:55 AM
kolomans's Avatar
kolomans kolomans is offline
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Join Date: Jul 2013
Posts: 41
Default What should be in Star Wolves 3: Ashes of Victory

1. General Store with all motherships, the option to paint the base, the ability to design on the base
2. Big battles of such as berserks, aliens, pirates ...
3. Give a shop with unique fighters such as yacht of the first part, fighters Templar (probably stolen)
4. Having two bases and four fighters or three corvettes one base and two ships
5. Missions are activated when you are in the sector. Between the main missions Make the smaller missions.
6. Large variety of characters in the game. Characters appearing in the previous parts
I also have a couple of ideas to new things in the game.
- Turret for weapons, but instead of weapons is any missile launcher from the game, installed only when docking, changes missiles also
-mothership can release the two base of the gun'' on one side'' (star wolves 3) or mentioned earlier launcher, they can not be taken away. Cost of one base 10 000.
-Mothership may also release six bombs, to the igniter manual or timed.

I have two requests for you

1) Remember the history of certain sectors. Eridan in three parts was well presented, but Llanovar (with one part) is a place free of all corporations, an is a place where there is Star Hammer.

2)Make a program to'' design a'' motherships, ship and corvettes

I think ye shall receive my post into consideration. I am from Polish and do not know if have written everything correctly
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