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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-21-2012, 10:01 AM
Al Capwn Al Capwn is offline
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Join Date: Sep 2011
Location: MA, USA
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Quote:
Originally Posted by jf1981 View Post
Hello,

and on top, my controls are lagegd (they are a small portion of a second behind the actual joystick moves).
I just wanted to add that I also experience this same phenomenon (I would say maybe a .1 second delay) And yes, it only happens in ClOD. I have not encountered this in any other product/game, not in any DCS product, not in IL-2 1946, not in FSX, not in anything. I also noticed that if you use keyboard input, there is no more delay observed. Just for kicks I tested 4 different joysticks from different manufacturers; In multiple USB ports, and I even tried this on 3 completely different PCs with very different hardware.

I have also turned off anthropomorphic controls, as well as disabling steam cloud and wiping the 1csoftclub folder just for testing and it seemed like it may have helped a little but it's most likely a placebo effect.

Also this happened before and after my last full wipe. I have a theory that this is experienced by everyone, but most are not as susceptible to it; similar to how many gamers swear by v-sync but I've never been able to play anything with the input delay/floaty feeling cursor that v-sync creates. However this of course needs testing and data to back it up.

I really would like someone who owns some other sims like DCS to take a short video of them with their joystick and the ClOD cockpit in frame and do full stroke movements to get the most obvious start/stopping (also use the keyboard . Then do the same test in say DCS P-51; you'll see there's absolutely no delay. I'm going to do this myself once I borrow a friend's camera. Also make sure to list your average FPS for ClOD during the test for comparison purposes; it would be interesting to find if lower framerates help mask the issue (In the air I'm usually over 60fps with the alpha patch), although even at 30fps there's only a 33.33ms delay between frames so I would imagine it should still show.

This isn't keeping me from enjoying this absolutely fantastic sim, but I can find it to be irritating. That said, I know the game has a some ways to go and many important issues are being addressed with the upcoming patch. However I have not seen anything official on this issue so it would be great to shed some light on what's going on.

Good luck flying out there and I look forward to testing this further with your help, thanks!
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