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Im havign a mission with my current mission wich is a little bit of a pain, since i think its not a code problem. ( i will psot the code later)
but the -ifplayercrashlanded -ifplayerlanded -playerisairbourne function / classes, give faulty resoults. some times i land, and the the trigger is not launched, others i crash land, and same happens (even with a basic "hello world" ), To overcome this i created a refly menu option who uses "player is airbourne function), yet some times im safe and sound on the ground and this still doesnt work :S this is kind of ruining my scripting efforts. Is this an ingame recurrent issue? |
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