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Chat when aircraft takes off
Code:
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft) { sendChatMessageTo(aircraft.Army(), "The aircraft took off", null); } private void sendChatMessageTo(int army, string msg, object[] parms) { // send a chat message to all players in specified army (1=red; 2=blue) List<Player> Players = new List<Player>(); // on Dedi the server: if (GamePlay.gpPlayer() != null) { if (GamePlay.gpPlayer().Army() == army || army == -1) Players.Add(GamePlay.gpPlayer()); } //rest of the crowd if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0) { foreach (Player p in GamePlay.gpRemotePlayers()) { if (p.Army() == army || army == -1) Players.Add(p); } } if (Players != null && Players.Count > 0) GamePlay.gpLogServer(Players.ToArray(), msg, parms); } Code:
public class Mission : AMission { Stopwatch missionTimer = new Stopwatch(); public override void OnBattleStarted() { base.OnBattleStarted(); missionTimer.Start(); } public override void OnTickGame() { base.OnTickGame(); if (missionTimer.Elapsed.Minutes >= 15) { missionTimer.Restart(); sendChatMessageTo(-1, "Chat every 15 min", null); // chat to all players } } }
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 03-10-2012 at 12:30 PM. |
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