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#6
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Corrected:
Code:
private List<Player> Playerlist() { List<Player> players = new List<Player>(); if (GamePlay.gpPlayer() != null) players.Add(GamePlay.gpPlayer()); if (GamePlay.gpRemotePlayers() != null) players.AddRange(GamePlay.gpRemotePlayers()); return players; } //example of side specific overflight trigger response, message indicator public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); int Chkarmy; /*===================de triggered mis=====================*/ if ("de1".Equals(shortName) && active) { ScreenMsg(-1, shortName + " trigger stage 1");// rem out once checks complete Chkarmy = 1; if (Playerlist().Exists(players => players.Army() == Chkarmy)) { switch (de1S) { case 1: ScreenMsg(-1, shortName + " trigger switch stage 2");// rem out once checks complete de1M();//trigger for map load break; case 2: ScreenMsg(-1, shortName + " trigger already in action");// rem out once checks complete break; } } } } private void Playerlist() voids doesn't have any value. so i changed private List<Player> Playerlist() { . . return players; } Now Playerlist() includes all players in the game. so you can use if (Playerlist().Exists(players => players.Army() == Chkarmy)) Last edited by FG28_Kodiak; 01-11-2012 at 04:40 AM. |
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