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Tactics discussions and solutions All you need to win the battle. |
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All "no-loss" strategies
No-loss is perhaps the most popular goal in King's Bounty.
There are, however, only a few strategies that can great a 0 death count at the end of battles once out of Debir island, because have no unit killed soon become a dream that you can only achieve on low difficulty levels. I'm starting this thread to list up all the strategies that suit a "no-loss" game, starting by the ones I found myself, and letting people add their own later, hoping it could help people or make old players discover tricks they didn't found by themselves yet -------------- Name: Phantom inquisitors Type: Infinite resurrection Works against: Normal troops, heroes Requierements: - Inquisitors troops - Phantasm spell - Mana accelerator Pet dragon's ability Optional enhancements: - Rage predator item - Resurrection spell Process: Just before the end of battle: - Start to phantom the inquisitors - Use their rage-producting ability twice - Use their resurrection ability - Put a mana ball with pet dragon to recover mana - Loop back until every lost unit is recovered Failure conditions: - Having the full stack of inquisitors killed with no external mean to resurrect them - End the batlle with an ennemy unit that kills faster than you can resurrect -------------- Name: Droid army Type: Infinite resurrection Works against: Normal troops, heroes Requierements: - Droid-only army with a stack of Repair droids split in two stacks Optional enhancements: - Phantasm spell - Fear spell - Slow spell Process: - Juste abuse the Repair ability of droids Failure conditions: - Having one of your droids pack fully destroyed -------------- Name: Invisible stack Type: Total damage prevention Works against: Normal troops, heroes Requierements: - An army made of a single stack of high-initiative troop - Invisibility spell Optional enhancements: - Emerald Green Dragons (can recover mana) - Dark-blue pet dragon (increase initiative of dragons) - Hatred Mask item - Belt Mana Well item - Rage Predator item Process: Each turn: - Cast Invisibility on your stack - Wait - Attack once everything opposing troop is defending Failure conditions: - Loose all mana before the ennemy is defeated - Face "eyeless" opponents (like droids) that you can't kill before they kill one of your units -------------- Name: Turn Back Time loop (Single stack) Type: Infinite resurrection Works against: Normal troops, heroes, boss Requierements: - A single stack army made of resiliant creatures - Turn Back Time spell - Magic Spring spell - Calm Rage spell Optional enhancements: - Level 5 unit (immune to control spell, see below. Recommanded: Red Dragons against boss, Green Dragons against heroes, Dark Knights with Splinter of Darkness item against normal troops) - Belt Mana Well item - Rage Predator item - Death Star spell - Frenzy ability Process: - On odd turns: ---- if you need mana and have enough rage, cast Calm Rage III ---- if you need mana and have not enough rage, cast Magic Spring III ---- otherwise, cast an offensive spell then attack with your stack - On even turns: Make your stack wait, cast Turn Back in Time, attack if you can kill something without taking losses Failure conditions: - Having your full stack killed - Having your full stack out of control (Charm, Hypnosis, Sheep or Fear) -------------- Name: Turn Back Time loop (army) Type: Infinite resurrection Works against: Normal troops, heroes, boss Requierements: - An army made of resurrectable units with a stack of Inquisitors and/or paladins - Turn Back Time spell - Magic Spring spell - Calm Rage spell Optional enhancements: - Belt Mana Well item - Rage Predator item - Death Star spell - Resurrection spell (in case of Inquisitor/Paladin's death) Process: - Process like Single-stack Turn back in time strategy, using it on your Paladins/Inquisitors - Before the end of battle, be sure to have ressurected any lost unit with your troop's resurrection ability Failure conditions: - Having your full stack of Inquisitor/Paladins killed and not enough mana left to use Resurrect them - Having allied troops' corpses consummed by ennemy Thorns or Necromancers -------------- Name: Camp fire Type: Infinite resurrection Works against: Normal troops, heroes Requierements: - one stack of Red Dragons - one stack of units able to loop-summon thorns (Dryads, Royal thorns) - Resurrection spell - Sacrifice spell - Transmute ability Optional enhancements: - Belt Mana Well item - Rage Predator item - Eviln spell (allow you to include undead in your army) Process: Before the end of battle: - Start to loop summon thorn - Kill them with Red dragons' Fire Flood ability - Recover mana from it with your transmute ability - Cast Ressurection to recove any damaged 1-4 units, and use Sacrifice on some thorns to recover any lost level 5 unit Failure conditions: - Having the stack of Red Dragon killed - Having the stack of thorns summonners killed without enough mana to Resurrect them -------------- Name: Resurrection Book Type: Infinite resurrection Works against: Normal troops, heroes Requierements: - a army with one stack of units able to loop-summon thorns (Dryads, Royal thorns) but limited enough in size to not summon stacks that Evil Book III can't devour - Evil Book spell - Resurrection spell - Sacrifice spell - Transmute ability Optional enhancements: - Belt Mana Well item - Rage Predator item - Eviln spell (allow you to include undead in your army) Process: Before the end of battle: - Cast Evil Book - Start to loop summon thorn - Make the Evil Book eat them all - Recover mana from it with your transmute ability - Cast Resurrection to recover any damaged 1-4 units, and use Sacrifice on some thorns to recover any lost level 5 unit. You can also cast more Evil Books to eat thorns faster Failure conditions: - Having the stack of thorns summoners killed without enough mana to Resurrect them - Forget to keep enough mana to cast Evil Book Feel free to suggest your own strategies Last edited by Moonheart; 08-25-2011 at 08:04 AM. |
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