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Old 05-19-2011, 11:29 AM
Flashman Flashman is offline
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Join Date: May 2010
Posts: 109
Default Feature Request: Despawn AI aircraft Command

I've been struggling to get to grips with the FMB. Not so much the placement of objects (I made many IL2 missions) but its the scripting and related subjects. I am only interested in MP and producing maps for MP servers and at the moment I am finding it difficult to get the desired effects and there is one majoy stumbling block for me (and I think many others): Removing unwanted AI objects, especially flying AI aircraft from the mission/server.

I have a simple request: I want to be able to set a command to an AI object or group (be it aircraft, vehicles or ships.... anything AI) that will automatically despawn it. This could after a set time and/or when it reaches a set waypoint.

My preference would be that it would simply be one of the Options available in Properties>Waypoint>Action. So you would set the aircrafts route, target etc and when it reaches the final waypoint it simply despawns and is removed from the server.

I would also ask for an additional setting which sets the maximum time that the AI object/group is alive for. This would be useful is an object doesn't reach its final waypoint (it might be damaged or its route blocked or another propblem) or say if you want an aircraft group to loiter until a set time. I understand that its possible to remove ground object via a script but not flying AI aircraft.

I believe this would be a crucial and much welcomed addition to the FMB. Even with my limited knowledge of scripts (and in reality I borrow other people...thanks Ataros!) I can see the potential but at the moment the big handicap that I see is that we cannot reliably despawn AI objects once they are no longer useful.

If we can have a working, reliable, trusted method of despawning AI then the potential for multiday unpredictable missions (utilising the sub-mission system with scripts) is huge. It would mean you could have essentially a massive mission spread over a wide are with multiple objectives, but with clever mission making the actual number of AI etc in game would be smaller than the whole.
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