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Don't know if this has been mentioned, but I edited the VisibilityDistance setting in my Conf.ini file to read 2, down from 3, as below:
[core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=1 LandDetails=2 Sky=3 Forest=-1 VisibilityDistance=2 Forest is Off and buildings are Low (can't find a switch in the config to turn buildings off). Anyway, stutter is greatly reduced now (but still present) and the visibility in game actually looks a bit more realistic for a normal day. Certainly still exceeds the distance at which you could hope to spot the enemy by many miles. Hope that helps somebody. |
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