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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 01-24-2011, 04:22 PM
Vulture Vulture is offline
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Join Date: Mar 2009
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This forum literally OOZES with hints on the Karador battle. There's a myriad of threads with requests and perfectly detailed and accurate answers to the problems this battle causes a player. For any class and any difficulty level.

The short version from me:

Your lineup is fairly useless (except the inquisitors and the black uincorns) and your choice of spells strikes me with wonder. Magic Poleaxe ? That's probably the worst spell in the entire game apart from last hero. You're a paladin, not a mage. Direct damage spells are as effective for you as throwing cotton balls at the enemy. Especially at 14 int. And especially with the worst direct damage spell there is...

What are your Distortion choices ? Got Gift, Phantom, Target, Trap, Magic Shackles, Magic Spring and alle the other usefull crowd controlling spells (leveled up) ?

Feathin's advice is valid: the key to the battle is blocking the dead stacks with anything you have. Ice Ball, Ice Crystals, not really wall, for it doesn't last long enough, summons, totems, your troops.
And later on in the battle, in order to restore losses with Time Back, Sacrifice or simply Resurrection you should keep one of his (non mind-immune) stacks alive and hypnotize it (Evil Beholders or Demonesses do the trick as well) and abuse the Cloud Of Poison and Magic Spring trick to get mana back. Hypnotize for the purpose of a) if Karador has no control over his last stack, he can't cast a spell but the fight isn't over either and b) the stack would hit one of your troops and die from retaliation, ending the battle.

But really... this forum is full of that. Just use the search function.
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