Quote:
Originally Posted by VectorForFood
I still don't understand why there is no general timeline by now, it doesn't make any sense marketing wise
|
because the truth is that you (or I), or whiny little kids like tree, dont actually matter in the grand scheme of all-things-oleg
from late 2009 oleg knew (and stated) he was aiming for a release date around "the anniversary of BoB in 2010", and it looks like he is pretty much going to be on target for that, so for those with their ear to the ground, there were announcements on release dates.
oleg's unwillingness to commit himself to a specific fixed date works in his favor. for the extremely complex and advanced new game engine they constructed, it allows him to balance trying to cram as many features as he can into it, resist pressure from his financial investors as long as he can, and try and fix as many bugs as possible before release. all by all these factors seem to be coming together nicely by the looks of it from the most recent weeks of updates
regarding advertising and pre release promotion, this is much less important in the flightsim genre (where the fan base is much smaller but much better informed), then for console or other pc games. once the product goes gold you'll see a website for it, and an increase in promotional material (including articles/interviews on the main big flightsim related websites)
for other gamers this might seem unusual as an approach, but oleg used the same method last time and in the end it is the quality of the product that will assure it longevity, popularity and financial and commercial success