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Tactics discussions and solutions All you need to win the battle. |
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I'm going to use this thread to post various army compositions, gear stacks and strategies.
Plants, Archers & Elves, with a bit of Demon or, hot babes ![]() As the story goes. Tough warrior males traveling through the forest stumble upon a beautiful elven glade with hot babes relaxing in the breeze. What is this, hot babes AND a keg of beer. What self respecting male could resist. Suddenly springs the trap as they fall victim to their senses and passions! Poor men... Critical hits abound as our victims stumble around confused. Merciless women with their fiery passions and poisons. The 2nd army composition is for those tough warriors that swing both ways. --- Warrior Amelie --- Crown of Blackthorne (helmet): +100% "damage" of allied thorns 50% slower loss of rage Assassin's Dagger (weapon): +1 poison damage +30% critical hit of assasins Whip of Pain (weapon): +1 fire damage +2 attack +20% damage of Demoness Diploma in Botany (regalia): +10 attack & defense of all Thorns, Ents & Dryads Ale Keg (artifact) (sniper set, see below) Cloak of Shadows (armor) -15% enemy attack (-30% at night) Golden Boots (boots) +2 Defense +20% of Gold for fight +3% Critical hit (stack with other crit) (or) Pilgrims Boots (boots) +1 Speed to the slowest unit (for Ancient Ent) Hand of Necropolis (gloves) +2 Attacks and Defense +10% Experience per battle (or) Bracelet of Fury (gloves) +15 Rage +20% Fire resistance +10% Critical hit of demons (or) Belt of Luck (belt) +10% critical hit --- Companion Agvares: --- +100% to base attack of Dryads, Forest & Lake Faries, Demonesses Belt of Luck (belt) +10% critical hit Dress of the Magess (dress) (or any preferred dress/armor) +4 Intellect +800 Leaderships +30% Critical hit of Arch-Mages Yew Bow (weapon): +10% critical hit of archers +1 morale of all elves (or) Elven Bow (weapon): +3 attack of allied archers +15% physical damage of allied archers Telescopic Sight (sniper set, see below) --- end Agvares--- --- Sniper Set --- -3 Attack +20% to probability of the Critical shot for archers Telescopic sight (artifact) +100% Attack of Archers (concerning base value) Ale Keg (artifact) +1 Moral to dwarves in army. --- end sniper set--- Possible options from the gift bag: Wedding dress (dress) +3 Defense +10 Defense to she-warriors +1 Moral to Elves Astral Bow (weapon) -2 Attack +1 Astral damage of Archers, Elves and Pathfinders (Hunters?) Branch of the Tree of the Life (artifact?) +3 Attack of all plants +3 Mana Use: gives +1 Intelligence --- Life Set --- +1 Speed and Initiative to all plants and Druids. Live Bow (weapon) +3 Attack archers (with bow?) Maturity of fruits: 0% Special: talks Live Shield. Class IV (shield) +5 Defense +25% poison resistance Health: 100 Raven (Regalia) +2 Intelligence -20 % of the requirement of Leadership for Peasants, Robbers and Marauders The special: talks, writes down rolls of Wanderers (1 spell after 10 fights). Gives the made roll for 200 Sprouts of Thorns and all current mana stock of the player. --- Life set end --- Of course dual/mix 'Belt of the Victor' / 'Belt of the Student' would usually be the best in place of the other belt/glove options above: Belt of the Victor (belt) +50 % of base Defense +1 Speed Belt of the Student (belt) +1 Defense +1 Intelligence Talent runes: Training: after fight with probability of 8% gives a class rune to the hero. Dagger of Judgment can replace any of the 3 weapon slots to complete the Assassin Set and further stack the Critical Hit % --- Assassin Set --- +20% to base Attack of the hero Cloak of Shadows (armor) -15% enemy attack (-30% at night) Dagger of Judgment (weapon) +20% Critical hit --- Assassin set end --- Race / Gender Benefits: Dryad 'Wood Fairy' Ability: Ents & Thorns +1 Morale 2 Beautiful unit stacks, 1 with Charm: Male humanoid enemies at disadvantage. Dryad Elven Song benefits Ents Critical Hit Profile (moral isn't factored): Golden Boots (boots) +3% Belt of Luck (belt) +10% (potential dual for +20%) Dagger of Judgment (weapon) +20% Blind Rage Medal +1% / +3% / +7% Prayer +3% / +7% / +10% Assassin's Dagger (weapon) +30% (Assassins only) Bracelet of Fury (gloves) +10% (Demons only) Dress of the Magess (dress) +30% (Arch-Mages only) Yew Bow (weapon) +10% (Archers only) Sniper Set (set) +20% (Archers only) Critical hit maximum potentials: Archer: +90% Other: +60% Royal Thorn: 110% Thorn Warrior: 102% Thorn Hunter: 95% Hunter: 104% Ancient Ent: 74% Ent: 70% Dryad: 63% Army Composition & Strategy: (1) Ent Ancient Ent Demoness Dryad Royal Thorn Dryad & Royal Thorn summon Demoness Infernal Exchanges Ancient Ent Ent & Demoness gang up on victim (potential Thorn Warriors) Royal Thorn & potential Thorn Hunters range support Ancient Ent, potential Thorn Warriors travel to support, Ent range & travel when possible Dryad special talents general support & regular attack support gang-up (2) Dryad Ancient Ent Demoness Royal Thorn Hunter Dryad & Royal Thorn summon Demoness Infernal Exchanges Ancient Ent Dryad & Demoness gang up on victim (potential Thorn Warriors) Royal Thorn & potential Thorn Hunters range support Ancient Ent, potential Thorn Warriors travel to support, Ent range & travel when possible Potential max speed benefit for Ancient Ent: +3 speed Belt of the Victor x2 Pilgrims Boots Imagine: Assassin's Dagger, Whip of Pain & Astral Bow combined. Summoning 3000 Thorn Hunters. That's an extra 9000 damage from just those 3x +1's. (assuming astral bow affects thorns, haven't tested it) ![]() Last edited by WhYdOyOuThInKtHaThApPeNeD; 02-19-2010 at 01:05 AM. |
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