Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Units, artifacts and armor-bearers

Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 11-23-2009, 03:51 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Well, here's my preferences:

My Warrior's Best party:

Paladins
Knights
Inquisitors
Archmagi
Demonologists
Reserve:
Any lvl 5 unit with over 700 health for sacrificing to replenish the demonologists or other troops I may need, except Black Dragons
Druids

Why?
Paladins + Knights are a wicked combo. Both are perfect tanks and are very hard to kill. Using Archmagi's ability Magic Shield will reduce the losses during the battle and will make the resurrecting a lot more easier. Inquisitors provide extra resurrecting and the Demonologists provide very powerful scapegoat units for the AI to prey on. The druids are both summoners and rage hoarders - their 9-cell attack may not be worth much damage, but provides a significant amount of rage. As for the lvl 5 unit, anything over 700 HP will do, because I can easily use lvl 1 sacrifice on it.

My Paladin's best army:
Paladins
Knights
Archmagi
Inquisitors
Priests
Reserve:
Demonologists
Druids

The Paladin has a medal that improves the damage of all paladins, inquisitors and priests by up to 40%. You should be aware that this is simply wondrous. As such, I consider those 3 units mandatory. While striving for this army, I usually take the resurrection skill ASAP and push it up to lvl 3 as soon as possible. With this army and resurrection lvl 3, I do not care about losses. The AI usually goes for the priests, and I don't mind at all if they die, as long as the only thing I'm losing is them. Archmagi, Demonologists, Druids same as the above.

My Mage's Perfect party:

Well, as a mage, you need to be flexible. My current mage on impossible is lvl 22, 80 battles, no losses so far. I had to use the thieving tactic to get all the way to Reha. I managed

Paladins
Knights
Archmagi
Chosha's
Tirexes
Reserve:
Inquisitors
Gorguanas

I set up this party in a manner which will allow me to be flexible all the time. Against fast armies that compose of strong creatures that will do decent damage, I use the tanks - mainly because my defense is relatively low, being a mage. Against ranged armies, I use Paladins, Tirexes, Gorguanas, Inquisitors and Archmagi. Against mixed armies, I decide according to the composition of the army.

So far I've cleaned up everything up to verona. We'll see where it will go next.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.