Quote:
Originally Posted by HFC_Dolphin
I think Ilya means something different. I think mostly he needs mission ideas 
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Not exactly. We're trying to spice up the single player experience, so I'm trying to come with either more exciting mission types, or some one-off mission events, surprises for the player that can happen under the right circumstances.
Also, general ideas on what to do when are also interesting. I don't even know what they could be, just looking for something to spark some interest. Something that blows up unexpectedly, something that makes a visual impact, interesting target type, etc.
In short, we remain totally committed to historical accuracy and incredible attention to detail, but that doesn't mean we can't improve immersion by modeling something really cool here and there.