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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-07-2009, 06:04 PM
fuzzychickens fuzzychickens is offline
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Default Nerfed flight models or control surface range limitations?

Anyone else experiencing this? Even in sim mode and online, the La series turn like dogs, even late model 109Gs can out turn them.

Any 1946 players care to comment on this? I used to man the 109G6AS and the one thing I would never try was turn fight the LA series planes - I would always boom n zoom.

So far online, it seems I can outturn the La-5 or 7 players with a 109g loaded with gunpods - screwy!

Someone ether nerfed the flight model on these planes or something is seriously wrong with my gamepad and stick.

EDIT: I'm now thinking that the control surface deflection (at least on the elevator) isn't the same range as in the PC - rather it's reduced for all planes possibly. For planes I would expect a violent stall from yanking the stick back in sim mode at 300-400kmh, the stall doesn't occur until it bleeds a certain speed off - where as in the PC version the stall could come instantly and more violently.

Last edited by fuzzychickens; 09-08-2009 at 08:59 PM. Reason: redefine issue
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  #2  
Old 09-07-2009, 06:11 PM
Soviet Ace Soviet Ace is offline
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Well I think it's a bit screwy as well. But depending on your altitude, (You've gotta keep it low.) The La-5FN or La-7 should work better. But even then, I can see it not being what it should be, and what it was in real life. So yeah, the flight model is a bit messed up.
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  #3  
Old 09-07-2009, 06:17 PM
towman towman is offline
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In the PC version the La5, especially the La7 was a monster, always felt like easy mode turned on flying those two. I wonder if those were more accurate flight models or these in BoP are the correct ones.
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  #4  
Old 09-07-2009, 06:35 PM
fuzzychickens fuzzychickens is offline
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Oleg's flight model certainly agrees with history and I would trust his judgement.

A 109g6 with underwing cannon pods should NOT be outturning an la5 or La7 in this game and that is exactly what I see online in arcade, realistic and sim mode.

Something is screwy. I don't see any point to flying the La series in this game with the borked turn performance.

I just want to know if the flight model was messed with or if it's maybe a bug that can be fixed. It seems as if you can't even get full deflection in elevator on these two.

I can't be the only one who thinks something is messed up.
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  #5  
Old 09-07-2009, 07:05 PM
fuzzychickens fuzzychickens is offline
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Ok, did some "testing" in simulator mode.

A 109g6 with cannon pods on the wings will loop at 450kmh in about 17 secs.

A la5fn will do the same in 17 secs.

To me, it seems if they have just given "counterpart" aircrafts the same turn performance to dumb the game down or "equalize" for balancing purposes.

Anyways, something was screwed with and it's becoming apparent that trying to utilize historic advantages/disadvantages of aircraft (even in sim settings) will be pointless for online gameplay.

The only planes with obvious performance differences are the earlier fighters like the I-153 and I-16.

I'm seriously dissapointed if this is the case, hope it's just a bug.
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  #6  
Old 09-07-2009, 07:15 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by fuzzychickens View Post
I'm seriously dissapointed if this is the case, hope it's just a bug.
+1

I could not tell if the flight model is off, but I would hate to know that it is.
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  #7  
Old 09-07-2009, 07:18 PM
Soviet Ace Soviet Ace is offline
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Quote:
Originally Posted by fuzzychickens View Post
Ok, did some "testing" in simulator mode.

A 109g6 with cannon pods on the wings will loop at 450kmh in about 17 secs.

A la5fn will do the same in 17 secs.

To me, it seems if they have just given "counterpart" aircrafts the same turn performance to dumb the game down or "equalize" for balancing purposes.

Anyways, something was screwed with and it's becoming apparent that trying to utilize historic advantages/disadvantages of aircraft (even in sim settings) will be pointless for online gameplay.

The only planes with obvious performance differences are the earlier fighters like the I-153 and I-16.

I'm seriously dissapointed if this is the case, hope it's just a bug.
Actually, the Yak-3 has a performance difference in BoP. That plane turns on a dime, and never stalls on me. Maybe it's because I've flown them for so long, but the La-5FN and La-7 do not act like they should or did in BoP.
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  #8  
Old 09-07-2009, 07:59 PM
fuzzychickens fuzzychickens is offline
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Haven't unlocked the Yak3 yet, what mission does that?
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  #9  
Old 09-07-2009, 08:46 PM
Soviet Ace Soviet Ace is offline
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First mission in Campaign in the Battle of Berlin.
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  #10  
Old 09-07-2009, 09:00 PM
David603 David603 is offline
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Quote:
Originally Posted by fuzzychickens View Post
Ok, did some "testing" in simulator mode.

A 109g6 with cannon pods on the wings will loop at 450kmh in about 17 secs.

A la5fn will do the same in 17 secs.

To me, it seems if they have just given "counterpart" aircrafts the same turn performance to dumb the game down or "equalize" for balancing purposes.

Anyways, something was screwed with and it's becoming apparent that trying to utilize historic advantages/disadvantages of aircraft (even in sim settings) will be pointless for online gameplay.

The only planes with obvious performance differences are the earlier fighters like the I-153 and I-16.

I'm seriously dissapointed if this is the case, hope it's just a bug.
I tried repeating your test in Il2 1946. Same two aircraft, La5FN and a Bf109G6 with 20mm gunpods.

Started each test flying flat and level at 450km/h at 1000m, full fuel and ammo in both planes. Bank hard right, no flaps, and see how long it takes to reach the starting heading after flying a 360 degree circle without losing altitude.

Turn time in the La5FN was almost exactly what you achieved, my average of three tries was 17 seconds.

The G6 with gunpods produced an average time of 18 seconds.

Results are close enough that I don't think the flight model has been changed.
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