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#141
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I only have one stick... I'm using the Aviator flight stick!!! Please believe me when I say it doesn't work.
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#142
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We all know this already.
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#143
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Instead of just having the plane explode when too damaged to take off again, why not first animate a straffing run from an enemy plane (seen or unseen) striking the landed craft to give a good reason for the plane to explode? Btw, this is my first post here.
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#144
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With regards to landing I had no problem with it. All you need to do is practice. In the BoB level, right from the start bank left and look below your plane. What do you see? A runway. Just use that over and over, taking off and landing. It really isn't that difficult. maybe I'm missing something here.
And there is a brake. When landing just pull the right stick back continuously. Notice how much faster the speed drops than if you aren't touching the stick. EDIT: I think I just figured out what you maybe doing wrong. When coming in for the landing, make sure your flaps are in the "LANDING" option. I just tried both, one lead to a quality landing with subsequent take off, other lead to flip-over Last edited by thundermuffin; 08-06-2009 at 11:32 PM. |
#145
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#146
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#147
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Good point :/ ... Well, then my suggestion is just land as close the beginning of the runway as possible and pull the stick back
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#148
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#149
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This is not a topic about landing problems. If we want our suggestions to be heard I think we need to keep this thread clean.
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#150
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Cool...so if you want to take off again; just don't get shot at! I can dig that...Who did'nt try landing on the world trade centre, in Pilotwings 64;0) Impossible; but must have tried 20 odd times.
Can't wait...you can turn the crash tendency down too on simulator; if you're just in the mood to be silly...Seems they've thought of just about everything. An inspired choice too; giving you limited respawns where you last died...like an old-school 2-d space shooter...otherwise it just would'nt be social [Pilot Wings 64 drew everyone in-females too.] Hope that makes it into the final cut. |
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